A real ranked loss from a live account. Nothing here was cherry-picked or written by hand — the coaching letter below was generated from this match’s data, and every number is counted from the actual rounds. Scroll the whole debrief, open a round, filter the death map. It’s the same page you get for your own games.
loss11–13
Haven
JettDuelist
UnrankedRecent ranked game
ACS0
K / D / A28/15/2
HS%0%
ADR0
KAST0%
AI debrief
Elite fragging (316 ACS) undone by 14 untraded deaths on failed refrags.
What happened
You were the best gun in this game — 28 kills, 316 ACS, 198 ADR, and you won 6 of 9 opening duels with a 67% entry rate. The scoreline isn't a fragging problem; it's that 14 of your 15 deaths went untraded, and the dominant reason isn't overextension — it's that teammates were right there and never traded you. Ten of those 14 were failed refrags with a body 9-14m away. Look at round : you challenge A Link, lose the opener to juicik's Jett Ghost on an eco mirror, and SerH0T is 9m behind you but doesn't clean up. Round , another eco, you die first again to La Paresse's Chamber Vandal on A Site with d1o only 14m away. Round , Indominus knifes you (Hot Hands) at C Link with SerH0T 11m off — none of these get traded. That's a coordination gap, but it's also a timing gap on YOUR side: you're entering a beat before your support can peek with you, so their refrag arrives after the trade window closes. Slow your first contact by a half-second and enter WITH d1o/SerH0T's swing, not ahead of it. The overextensions are fewer (4) but brutal: round you push A Site 80m from your nearest teammate against Chamber, round you're 31m out in C Garage — those averaged 54m, and no refrag is physically possible from there. On defense especially, hold your first duel closer to your anchor rather than hunting picks alone. The eco/force rounds compounded it: rounds , , , and were all lost on eco or force buys where you still tried to make hero plays instead of stacking for a saved-utility retake. Round 's force-vs-force, you died first to juicik's Vandal at A Tower with d1o 13m back — on a force, take the safer angle and let the trade set up. The good news: rounds , , , , show what happens when you enter with the team — you posted 3-4 kills and the rounds fell your way. Fix the entry timing so your fragging actually converts, and this is a comfortable win.
The pattern
10 of your 14 untraded deaths were failed refrags with a teammate within 9-14m; only 4 were true overextensions (averaging 54m out) — the core issue is entry timing, not solo aggression.
Your biggest leak this game
10 of your 14 untraded deaths were failed refrags with a teammate 9-14m away — you entered a beat ahead of your support.
Take this into your next game
Time your first contact to the exact moment d1o or SerH0T can swing with you, so your openers get traded.
Death map — Haven
28 kills · 15 deaths
your kill opening kill your death first death
4 of your 15 deaths were in A Site.
Key moments
6 rounds broken down
Opening duel
Eco opener with no trade
On an eco-vs-eco you challenged A Link and lost the opener to juicik's Jett Ghost early, with SerH0T just 9m behind you but unable to trade.
FixOn a pistol eco, don't take the first duel dry — bait the peek off SerH0T so his 9m proximity actually converts into a trade.
Opening duel
First blood on a save round
Eco vs full buy and you died first again to La Paresse's Chamber Vandal on A Site mid-round, d1o only 14m away yet no refrag came.
FixWhen you're eco vs full, stack with d1o and take the duel together for a saved rifle rather than peeking a Vandal solo.
Positioning
80m from help on A Site
You went for a full-buy push and died to Chamber's Vandal on A Site while your nearest teammate d1o was 80m away — impossible to trade — though you did trade 2 kills first.
FixAnchor your first contact within refrag range of a teammate instead of hunting picks 80m out where no one can back you.
Trade
Knifed at C Link uncontested
Late in a full-buy round Indominus killed you with Hot Hands at C Link, SerH0T 11m off, and the death went untraded in a 2v4.
FixWith only two of you left, play the retake together off SerH0T's crosshair rather than getting isolated at Link.
Economy
Force-buy opener thrown
On a force-vs-force you died first to juicik's Vandal at A Tower mid-round with d1o 13m back and no trade.
FixOn a force, take the conservative angle and let d1o's 13m swing set the trade — don't gamble the opener with fragile economy.
Trade
Died but the team bailed you out
You fell to La Paresse's Chamber Vandal on B Site with SouLChangE 11m away and the death untraded — but your team won the round anyway in a 4v4.
FixEven in rounds you win, tighten the spacing so an 11m teammate can trade instantly instead of relying on the team to clutch it out.
Round timeline
Click a round for the breakdown
round won round lost first death plant defuse
Economy
loadout value · per round
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
eco force full lost under-buy
On eco or force buys you went 3–5. Full buys: 8–8.
Why your deaths go untraded
14 of your 15 deaths went untraded — mostly no refrag.
15deaths›14untraded›11lost rounds
Overextended4 · 29%died 20m+ from any teammate — no one could refrag
No refrag10 · 71%a teammate was in reach but the trade never came
What cost you rounds
13 rounds lost
Your death went untraded11 rounds
R1R2R5R7R8R9R12R16R18R19R22
Lost on an eco / force buy5 rounds
R1R2R8R9R18
Lost the opening duel (died first)3 rounds
R1R8R18
Causes can overlap on the same round, so they don’t sum to your total losses.
Next-game focus
Take this into your next game
Time your first contact to the exact moment d1o or SerH0T can swing with you, so your openers get traded.
Your turn
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